Benjamin Kim's 2D Shooter Project for Coursera course Game Design and Development.

Modifications:

1) Added more levels including  an endless mode. On levels 1 and 2, there are flags that the player needs to collect to progress. The flags are the modification.

2) Added a missile weapon the player fires alongside their bullets that is faster and does more damage.

3) Added a powerup that the player can pick up to earn points and increase their fire rate on both weapons. Only available in endless mode. The powerups instantiate from powerup spawners. A powerup spawner will not instantiate another powerup if there is already one at its location. Once picked up, another powerup will spawn at the same location 8 seconds later. A player can speed up their fire rates with powerups a maximum of three times. Every 10 seconds, one powerup will be fully consumed, removing its effect.

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Windows.zip 28 MB
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MacOS.zip 38 MB

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